using System;
using System.Collections.Generic;
using System.Text;

namespace ChEngine
{
    partial class NegamaxEngine
    {
        #region IEngine Members

        public BitBoardDriver Board
        {
            get { return board; }
            set { board = value; }
        }

        public Side EngineSide
        {
            get { return engineColor; }
            set { engineColor = value; }
        }
        public Side MovingSide
        {
            get { return toMove; }
            set { toMove = value; }
        }
        #endregion
    }
}
